| 2nd-Level Cleric/Oracle Spells |
| Admonishing Ray |
You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. |
| Aid |
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
| Align Weapon |
Weapon becomes good, evil, lawful, or chaotic. |
| Ancestral Communion |
You contact your ancestors to bolster your own knowledge. |
| Animate Dead, Lesser |
Create one skeleton or zombie. |
| Ant Haul, Communal |
As ant haul, but you may divide the duration among creatures touched. |
| Arrow of Law |
Harm and possibly daze chaotic creatures. |
| Augury: MF |
Learns whether an action will be good or bad. |
| Bear's Endurance |
Subject gains +4 to Con for 1 min./level. |
| Bestow Weapon Proficiency |
Grant a creature proficiency in a single weapon for short period of time. |
| Blessing of Courage and Life |
+2 on saves vs. fear and death. |
| Boiling Blood |
Targets take fire damage; orcs get +2 Strength. |
| Book Ward |
As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). |
| Bull's Strength |
Subject gains +4 to Str for 1 min./level. |
| Calm Emotions |
Calms creatures, negating emotion effects. |
| Compassionate Ally |
Target is compelled to help injured ally. |
| Consecrate: M |
Fills area with positive energy, weakening undead. |
| Cure Moderate Wounds |
Cures 2d8 damage + 1/level (max +10). |
| Darkness |
20-ft. radius of supernatural shadow. |
| Deadeye's Arrow |
You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. |
| Death Knell |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
| Deathwine |
Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast. |
| Defending Bone |
You animate a bone which gives you damage reduction 5/bludgeoning. |
| Delay Pain |
Ignore pain for 1 hour/level. |
| Delay Poison |
Stops poison from harming target for 1 hour/level. |
| Desecrate : M |
Fills area with negative energy, making undead stronger. |
| Disfiguring Touch |
Target becomes disfigured. |
| Dread Bolt |
Harm and possibly sicken good creatures. |
| Eagle's Splendor |
Subject gains +4 to Cha for 1 min./level. |
| Early Judgement |
|
| Effortless Armor |
Armor you wear no longer slows your speed. |
| Endure Elements, Communal |
As endure elements, but you may divide the duration among creatures touched. |
| Enthrall |
Captivates all within 100 ft. + 10 ft./level. |
| Find Traps |
Notice traps as a rogue does. |
| Gentle Repose |
Preserves one corpse. |
| Ghostbane Dirge |
Incorporeal creature takes half damage from nonmagical weapons. |
| Grace |
Movement doesn’t provoke attacks of opportunity. |
| Heroic Fortune : M |
The target gains 1 temporary hero point. |
| Hold Person |
Paralyzes one humanoid for 1 round/level. |
| Imbue with Aura |
Target emulates your cleric aura. |
| Inflict Moderate Wounds |
Touch attack, 2d8 damage + 1/level (max +10). |
| Instant Armor |
Summon armor temporarily replacing your current attire. |
| Instrument of Agony |
Weapon exudes divine fury, granting a bonus on Intimidate checks. |
| Magic Siege Engine |
Siege engine gains +1 on targeting and damage rolls. |
| Make Whole |
Repairs an object. |
| Masterwork Transformation: M |
Make a normal item into a masterwork one. |
| Oracle's Burden |
Oracle Only. Creature is affected by negative oracle's curse effects. |
| Owl's Wisdom |
Subject gains +4 to Wis for 1 min./level. |
| Pilfering Hand |
You may seize an object or manipulate it from afar. |
| Protection from Chaos, Communal |
As protection from chaos, but you may divide the duration among creatures touched. |
| Protection from Evil, Communal |
As protection from evil, but you may divide the duration among creatures touched. |
| Protection from Good, Communal |
As protection from good, but you may divide the duration among creatures touched. |
| Protection from Law, Communal |
As protection from law, but you may divide the duration among creatures touched. |
| Protective Penumbra |
Shadow protects the target from light. |
| Reinforce Armaments, Communal |
As reinforce armaments, but you may divide the duration among objects touched. |
| Remove Paralysis |
Frees creatures from paralysis or slow effect. |
| Resist Energy |
Ignores 10 (or more) points of damage/attack from specified energy type. |
| Restoration, Lesser |
Dispels magical ability penalty or repairs 1d4 ability damage. |
| Returning Weapon |
Grants a weapon the returning special weapon quality. |
| Shard of Chaos |
Harm and possibly slow lawful creatures. |
| Share Language |
Subject understands chosen language. |
| Shatter |
Sonic vibration damages objects or crystalline creatures. |
| Shield Other : F |
You take half of subject's damage. |
| Silence |
Negates sound in 20-ft. radius. |
| Snow Shape |
As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting. Humans/Golarion |
| Soothing Word |
Reduces effects of multiple conditions on target. |
| Sound Burst |
Deals 1d8 sonic damage to subjects; may stun them. |
| Spear of Purity |
Harm and possibly blind evil creatures. |
| Spell Guage |
Know what spells a target caster has prepared or knows. |
| Spiritual Weapon |
Magic weapon attacks on its own. |
| Staggering Fall |
Cause additional damage to a falling creature. |
| Status |
Monitors condition, position of allies. |
| Summon Monster II |
Summons extraplanar creature to fight for you. |
| Surmount Affliction |
Temporarily suppress one condition. |
| Track Ship |
Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. |
| Trail of the Rose |
Rose leaves pink trails of scent for Caster and selected Allies. |
| Undetectable Alignment |
Conceals alignment for 24 hours. |
| Weapon of Awe |
Weapon gets +2 on damage rolls. |
| Web Shelter |
Create a comfortable shelter made of webbing. |
| Zone of Truth |
Subjects within range cannot lie. |