| Agile Maneuvers |
Use Dex when calculating CMD |
| Bashing Finish |
Score a shield bash after a critical hit |
| Blind Fight |
Re-roll miss chance for concealment |
| Blind Fight, Greater |
Ignore miss chance for anything less than total concealment |
| Blind Fight, Improved |
Total concealment is considered normal concealment |
| Bodyguard |
Use AoO to add bonus to adjacent ally's AC |
| Bull Rush, Greater |
Enemies you bull rush provoke AoO |
| Bull Rush, Improved |
+2 Bonus to Bull Rush, don't provoke AoO |
| Bull Rush Strike |
Attempt Bull Rush on successful Critical |
| Catch Off Guard |
Take no penalty for using improvised weapon |
| Charge Through |
Make Overrun as a free action as part of a Charge |
| Cleave |
Make an additional attack against another foe if the first hits |
| Cleave, Great |
Make additional attack after each attack hits |
| Cockatrice Strike |
With a single strike, you transmute flesh to stone |
| Combat Expertise |
Trade attack bonus for AC bonus |
| Combat Patrol |
You increase your range of attack for AoO |
| Combat Reflexes |
Make Additional AoO's |
| Cornugan Shield |
You use your spike chain as both weapon and shield |
| Cornugan Trip |
You can throw your spike chain to attempt trips |
| Covering Defense |
You are proficient at shielding yourself and others |
| Critical Focus |
Increased chance to confirm criticals |
| Critical, Improved |
Double's crit range on one weapon |
| Dastardly Finish |
Deliver coup de grace to stunned or cowering targets |
| Deadly Aim |
Trade ranged attack bonus for damage bonus |
| Defensive Combat Training |
Treat Hit Dice as Base Attack for CMD defense |
| Deflect Arrows |
Avoid a single ranged attack per round |
| Disarm, Greater |
Disarmed weapons are knocked away from your enemy |
| Disarm, Improved |
Gain +2 to disarm attempts, no AoO |
| Disarming Strike |
Attempt a disarm on a critical |
| Dodge |
Gain +1 dodge bonus to ac |
| Double Slice |
Add full str damage to weapons used in off-hand |
| Eldritch Claws |
Natural weapons are considered magic and silver |
| Elemental Fist |
You add elemental damage to unarmed strikes |
| Elephant Stomp |
You combine attack with successful overrun |
| Elven Accuracy |
Reroll miss chance due to concealment when using bow |
| Equipment Trick |
Use a variety of tricks related to certain equipment |
| Far Shot |
Decrease ranged penalties by half |
| Feint, Greater |
Feinted enemies lose Dex bonus for 1 round |
| Feint, Improved |
Feint as a move action |
| Ferocious Tenacity |
Negate killing damage by expending Rage uses |
| Focused Shot |
Add int modifier to damage rolls for bows and crossbows |
| Furious Focus |
Ignore Power Attack on first attack each round |
| Fury's Fall |
Add dex to CMD for trip attempts |
| Fury's Snare |
Entangle enemy with trip attacks using whip |
| Gore Fiend |
When giving or receiving critical attack, regain Rage uses |
| Gorgon's Fist |
Stagger enemy whose speed is reduce |
| Grapple, Greater |
Maintain Grapple as move action |
| Grapple, Improved |
+2 to grapple checks, no attacks of opportunity |
| Hamatula Grasp |
Deal more damage to impaled enemies |
| Hamatula Strike |
Impale enemies on weapon with grapple check |
| Hellcat Pounce |
You can attack the same surprised enemy twice |
| Improved Initiative |
You gain +4 to Init checks |
| Improvised Weapon Mastery |
Make an improvised weapon deadly |
| In Harms Way |
Take the damage of a successful attack on an adjacent ally |
| Intimidating Prowess |
Add str to Intimidate checks, as well as cha |
| Ki Throw |
Throw enemy into another square with trip attack |
| Ki Throw, Improved |
Throw enemy into occupied square as a bull rush |
| Lightning Stance |
Gain 50% concealment from movement |
| Low Profile |
+1 dodge bonus against ranged attacks |
| Lunge |
Take ac penalty to increase weapon reach |
| Manyshot |
Shoot two arrows simultaneously |
| Medusa's Wrath |
Make two extra attacks against hindered foe |
| Missile Shield |
Deflect one ranged attack per round with shield |
| Mobility |
Bonus AC against AoO from movement |
| Monkey Lunge |
Use Lunge without AC penalty |
| Mounted Archery |
Half the penalty for ranged attacks while mounted |
| Mounted Combat |
Avoid attacks on mount with Ride checks |
| Mounted Onslaught |
Can overrun more than one creature |
| Mounted Shield |
Apply shield bonus to mount's AC |
| Osyluth Guile |
Get bonus to AC from Cha against one enemy |
| Overrun, Greater |
Foes you overrun provoke AoOs |
| Overrun, Improved |
+2 to overrun attempts, no AoOs |
| Parting Shot |
Make ranged attack on withdraw |
| Penetrating Strike |
Your attacks ignore 5 points of DR |
| Penetrating Strike, Greater |
Your attacks ignore 10 points of DR |
| Perfect Strike |
Roll twice for unarmed attacks and take better roll |
| Pinpoint Targeting |
No Armor or Shield bonus on one ranged attack |
| Point-Blank Master |
No AoO when firing one ranged weapons |
| Point-Blank Shot |
+1 to attack and damage to foes within 30 ft |
| Power Attack |
Trade melee attack bonus for damage |
| Precise Shot |
No penalty for shooting into melee |
| Precise Shot, Improved |
No cover or concealment chance on ranged attacks |
| Punishing Kick |
Knock down or push back foes with unarmed strike |
| Pushing Assault |
Push a foe back with a two-handed weapon |
| Quick Draw |
Draw weapon as a free action |
| Rapid Reload |
Reload crossbow quickly |
| Rapid Shot |
Make one extra ranged attack |
| Ray Shield |
Deflect one ranged-touch-attack per round with a shield |
| Rending Claws |
Deal extra damage when both claws hit |
| Rhino Charge |
Learn to ready a charge attack |
| Ride by Attack |
Move before and after a charge attack while mounted |
| Saving Shield |
Grant Shield Bonus to adjacent ally |
| Scorpion Style |
Reduce targets speed by 5 ft |
| Second Chance |
Exchange later attacks to reroll missed first attack |
| Second Chance, Improved |
Take -5 penalty on later attacks to reroll missed attacks |
| Serpent Lash |
Learn new combat techniques for the whip |
| Shield Bash, Improved |
Keep shield bonus when shield bashing foes |
| Shield Master |
No two-weapon penalties when attacking with a shield |
| Shield of Swings |
Reduce damage with two-handed weapon to gain shield bonus |
| Shield Slam |
Free bull rush with a bash attack |
| Shot on the Run |
Make ranged attack at any point during movement |
| Sidestep |
Make 5-foot step after opponent misses |
| Sidestep, Improved |
Sidestep without using your 5-foot step on your next turn |
| Snatch Arrows |
Catch one ranged attack per round |
| Spirited Charge |
Double damage on a mounted charge |
| Spring Attack |
Move before and after melee attack |
| Stabbing Shot |
Use arrow as melee weapon to push enemies back |
| Stance of the Xorn |
Flanking creatures do not gain a bonus to hit you |
| Stand Still |
Stop enemies from moving past you |
| Steal, Greater |
+2 to steal attempts, no AoO |
| Steal, Improved |
+2 to steal attempts, no AoO |
| Strike Back |
Strike foes that attack you while using reach |
| Stunning Assault |
Trade attack bonus to stun opponents |
| Stunning Fist |
Stun opponents with an unarmed attack |
| Sunder, Greater |
Damage from sunder attacks transfer to your enemy |
| Sunder, Improved |
+2 to sunder attacks, no AoO |
| Sundering Strike |
Attempt Sunder on critical attack |
| Sympathetic Rage |
Enter weaker rage when adjacent to raging ally |
| Tantrum |
Use bluff skill to feint while raging |
| Throw Anything |
No penalty for improvised ranged weapons |
| Touch of Serenity |
Enemies hit with unarmed attack cant attack or cast spells |
| Trample |
Overrun targets while mounted |
| Trick Riding |
Automatically pass simple Ride skill checks |
| Trip, Greater |
Tripped enemies provoke AoO |
| Trip, Improved |
+2 to trip attacks, no AoO |
| Tripping Strike |
Attempt Trip on critical |
| Two-Weapon Defense |
Gain shield bonus when fighting with two weapons |
| Two-Weapon Fighting |
Reduce penalties for fighting with two weapons |
| Two-Weapon Fighting, Greater |
Gain third off-hand attack |
| Two-Weapon Fighting, Improved |
Gain additional off-hand attack |
| Two-Weapon Rend |
Rend enemy hit by both weapons |
| Unarmed Strike, Improved |
Always considered armed |
| Under and Over |
Failed grapples against you cause foes to fall prone |
| Unseat |
Knock opponents from their mount |
| Vital Strike |
Deal twice the normal damage on an attack |
| Vital Strike, Greater |
Deal four times the normal damage on an attack |
| Vital Strike, Improved |
Deal three times the normal damage on an attack |
| Wheeling Charge |
Mount can turn 90 degrees, and attack during this move |
| Whirlwind Attack |
Make one attack against all foes in reach |
| Wind Stance |
Gain 20% concealment when moving |
| Witty Feint |
When using feint, gain dodge bonus to AC instead of denying target their dex |