| 2nd-Level Inquisitor Spells |
| Acute Senses |
Subject gains a bonus on Perception checks. |
| Aid |
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
| Align Weapon |
Weapon becomes good, evil, lawful, or chaotic. |
| Bestow Weapon Proficiency |
Grant a creature proficiency in a single weapon for short period of time. |
| Blistering Invective |
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. |
| Bloodhound |
Gives caster the scent special ability. |
| Brow Gasher |
Slashing weapon deals bleed damage to an opponent’s head. |
| Calm Emotions |
Calms creatures, negating emotion effects. |
| Castigate |
Causes target to be shaken and cower. |
| Confess |
Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). |
| Consecrate: **M |
Fills area with positive energy, weakening undead. |
| Corruption Resistance |
Protects creature against damage from alignment-based attacks. |
| Cure Moderate Wounds |
Cures 2d8 damage + 1/level (max +10). |
| Darkness |
20-ft. radius of supernatural shadow. |
| Death Knell |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
| Delay Pain |
Ignore pain for 1 hour/level. |
| Delay Poison |
Stops poison from harming target for 1 hour/level. |
| Desecrate: M |
Fills area with negative energy, making undead stronger. |
| Detect Thoughts |
Allows “listening” to surface thoughts. |
| Discovery Torch |
Object touched emanates bright light, granting Perception and Sense Motive bonuses. |
| Disguise Other |
As disguise self, but affects you or another. |
| Distressing Tone |
Sound sickens 1d4 creatures. |
| Early Judgement |
Show target the effects of its actions so far. |
| Effortless Armor |
Armor you wear no longer slows your speed. |
| Enthrall |
Captivates all within 100 ft. + 10 ft./level. |
| Fairness |
Encourage fair trade. |
| Find Traps |
Notice traps as a rogue does. |
| Flames of the Faithful |
Gives weapon flaming property. |
| Follow Aura |
Gain ability to follow the trail of the aura of an alignment. |
| Ghostbane Dirge |
Incorporeal creature takes half damage from nonmagical weapons. |
| Ghostly Disguise |
You look like a ghost of yourself. |
| Hold Person |
Paralyzes one humanoid for 1 round/level. |
| Honeyed Tongue |
Roll 2 dice when using Diplomacy, take higher roll. |
| Howling Agony |
Screaming pain limits the target's actions. |
| Inflict Moderate Wounds |
Touch attack, 2d8 damage + 1/level (max +10). |
| Instrument of Agony |
Weapon exudes divine fury, granting a bonus on Intimidate checks. |
| Invisibility |
Subject is invisible for 1 min./level or until it attacks. |
| Knock |
Opens locked or magically sealed door. |
| Litany of Defense |
Doubles armor’s enhancement bonus. |
| Magic Siege Engine |
Siege engine gains +1 on targeting and damage rolls. |
| Perceive Cues |
+5 Perception and Sense Motive 10 min./level. |
| Protection from Chaos, Communal |
As protection from chaos, but you may divide the duration among creatures touched. |
| Protection from Evil, Communal |
As protection from evil, but you may divide the duration among creatures touched. |
| Protection from Good, Communal |
As protection from good, but you may divide the duration among creatures touched. |
| Protection from Law, Communal |
As protection from law, but you may divide the duration among creatures touched. |
| Qualm |
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. |
| Remove Paralysis |
Frees creatures from paralysis or slow effect. |
| Resist Energy |
Ignores 10 (or more) points of damage/attack from specified energy type. |
| Restoration, Lesser |
Dispels magical ability penalty or repairs 1d4 ability damage. |
| Returning weapon. Communal |
As returning weapon, but you may divide the duration among weapons touched. |
| See Invisibility |
Reveals invisible creatures or objects. |
| Sacred Bond: F |
Cast touch healing spells from a distance. |
| Shield Other: F |
You take half of subject's damage. |
| Silence |
Negates sound in 20-ft. radius. |
| Soothing Word |
Reduces effects of multiple conditions on target. |
| Spell Gauge |
|
| Spiritual Weapon |
Magic weapon attacks on its own. |
| Surmount Affliction |
Temporarily suppress one condition. |
| Tactical Acumen |
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. |
| Tongues |
Speak and understand any language. |
| Undetectable Alignment |
Conceals alignment for 24 hours. |
| Weapon of Awe |
Weapon gets +2 on damage rolls. |
| Whispering Wind |
Sends a short message 1 mile/level. |
| Zone of Truth |
Subjects within range cannot lie. |