Paladin Spell List
1st-level Paladin Spells
Abadar's Truthtelling As zone of truth, but others know the target is affected by the spell.
Bless Allies gain +1 on attack rolls and saves against fear.
Blessing of the Watch Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch.
Bless Water M: Makes holy water.
Bless Weapon Weapon strikes true against evil foes.
Bowstaff A shortbow may double as a club, or a longbow as a quarterstaff.
Challenge Evil Sickens creature if it refuses to fight you.
Compel Hostility Compels opponents to attack you instead of your allies.
Create Water Creates 2 gallons/level of pure water.
Cure Light Wounds Cures 1d8 damage + 1/level (max +5).
Deadeyes Arrow You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon.
Detect Charm As detect magic, except vs. charms, compulsions, and possession auras.
Detect Poison Detects poison in one creature or small object.
Detect the Faithful You can detect other worshipers of your deity.
Detect Undead Reveals undead within 60 ft.
Diagnose Disease Detect and identify diseases.
Divine Favor You gain +1 per three levels on attack and damage rolls
Endure Elements Exist comfortably in hot or cold regions.
Enhance Water Turn water into alcoholic beverage.
Ghostbane Dirge Incorporeal creature takes half damage from nonmagical weapons.
Grace Movement doesn't provoke attacks of opportunity.
Haze of Dreams Fill target with waking dreams, slowing movement speed.
Heros Defiance Allows the use of lay on hands while falling unconscious.
Honeyed Tongue Roll 2 dice when using Diplomacy, take higher roll.
Horn of Pursuit Create three notes heard miles away.
Knights Calling Forces target to move toward you and fight you.
Know the Enemy Gain +10 on a monster Knowledge check.
Liberating Command Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Litany of Sloth Single target cannot make attacks of opportunity for 1 round.
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Magic Weapon Weapon gains +1 bonus.
Protection from Chaos/Evil +2 to AC and saves, plus additional protection against selected alignment.
Rally Point Square gives good creatures bonuses.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage.
Sanctify Corpse Prevent a corpse from becoming an undead.
Sun Metal Weapon touched bursts into flames.
Tactical Acumen You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Unbreakable Heart Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Veil of Positive Energy +2 AC, +2 on saves vs. undead.
Virtue Subject gains 1 temporary hp.
Wartrain Mount Animal gains the combat training general purpose.
Weapons Against Evil Weapon targeted ignores dr of evil creatures to set cap.
Word of Resolve Ally rerolls a save against charm or fear.