Ranger Spell List
1st-Level Ranger Spells
Abundant Ammunition Replaces nonmagical ammunition every round.
Air Bubble Creates a small pocket of air around your head or an object.
Alarm Wards an area for 2 hours/level.
Animal Messenger Sends a Tiny animal to a specific place.
Ant Haul Triples carrying capacity of a creature.
Anticipate Peril Target gains a bonus on one initiative check.
Aspect of the Falcon Gives bonuses on Perception and ranged attacks.
Bowstaff A shortbow may double as a club, or a longbow as a quarterstaff.
Call Animal Makes an animal come to you.
Call Weapon Telekinetically summon a weapon from an ally's possession.
Calm Animals Calms 2d4 + level HD of animals.
Charm Animal Makes one animal your friend.
Cloak of Shade Reduces effects of intense sun exposure and environmental heat.
Compel Hostility Compels opponents to attack you instead of your allies
Dancing Lantern Animates a lantern that follows you.
Deadeye's Arrow You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon.
Deadeye’s Lore Gain survival bonus and move through woodlands with no penalty.
Defoliate You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
Delay Poison Stops poison from harming subject for 1 hour/level.
Detect Aberration Detect presence of aberrations.
Detect Animals or Plants Detects kinds of animals or plants.
Detect Poison Detects poison in one creature or object.
Detect Snares and Pits Reveals natural or primitive traps.
Detect the Faithful You can detect other worshipers of your deity.
Diagnose Disease Detect and identify diseases.
Dream Feast Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal.
Endure Elements Exist comfortably in hot or cold regions.
Entangle Plants entangle everyone in 40-ft. radius.
Feather Step Subject ignores adverse movement effects in difficult terrain.
Glide No fall damage, move 60 ft./round while falling.
Gravity Bow Arrows do damage as though one size category bigger.
Hide from animals Animals can't perceive one subject/level.
Horn of Pursuit Create three notes heard miles away.
Hunter's Howl Treat enemies as favored for 1 round/level.
Jump Subject gets bonus on Acrobatics checks.
Keen Senses Gain +2 Perception and low-light vision.
Know the Enemy Gain +10 on a monster Knowledge check.
Lead Blades Melee weapons damage as if one size bigger.
Liberating Command Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Longstrider Your base speed increases by 10 ft.
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls.
Negate Aroma Subject cannot be tracked by scent.
Pass without Trace One subject/level leaves no tracks.
Read Magic Read scrolls and spellbooks.
Read Weather Predict weather for the area.
Residual Tracking Tell creature's appearance by footprint.
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type.
Returning Weapon Grants a weapon the returning special weapon quality.
Speak with animals You can communicate with animals.
Summon Minor Ally Summon 1d3 Tiny animals.
Summon Nature's Ally I Summons creature to fight for you.
Sun Metal Weapon targeted deals extra fire damage.
Tireless Pursuit Ignore fatigue while hustling.
Unbreakable Heart Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
Wartrain Mount Animal gains combat training.