This is a page to show who all the staff of gaia currently are, as well as what their actual position in the channel is, and what responsibilities may come with such a position.
- The Lead Op is the Big Cheese. He's the person who is basicly in charge. He put in all the work to make the initial idea of the game, as well as work on the site and everything. He has final say in everything, from OOC decisions to mechanic rulings and everything else. The Lead Op is also the Owner of the game.
- The Lead Op is the only person allowed to permenantly ban someone.
- The Lead Op is also the only person allowed to award AP. He's the only one who can change the AP list, as well as the final ok in AP spending. He is the person you should contact with desire to spend AP, though other Ops can generally let you know if the AP spending will be ok or not.
- Channel Operators are expected to work together to field questions, resolve issues with players, and assist in general. They are to guide players through the use of the webpage (vital considering its size), ensure no cheating takes place, and help keep the channel and the site running as smoothly as possible. They are also tasked with adjudication in player conflicts, and their rulings are considered final, even when dealing with other Ops.
- Any conflicts between Channel Ops will be settled by the Lead Op. They are allowed to make decisions, such as temporary bans. But they must have reason for this that is easily explainable. If they desire the permenant ban of an individual, they must have reason for this, as well as the support of at least 1 other Op. Then they bring forth the request to the Lead Op, who will make the final decision.
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- A channel helper is someone who is considered junior staff. They are not ops, dms, quest runners, or anything else. They are people who are willing to spend their time to help new people, help field some mechanic questions, and are just all around attempting to help the channel by taking a bit of the work off the Ops by fielding questions, or helping check characters sheets, either to help organize, or see if they are ok, all in all. They are just all around helpful individuals who are trying to give aid to the other players in the game.
- A Dungeon Master is the highest position available for a person to achieve. A Dungeon Master is responsible for being well versed in the game setting, as well as the mechanics of the game. They are to be able to help players create interesting characters that can fit into the game world easily. They are also responsible for crafting quests and storylines to keep player interest strong, as well as the game community active.
- They are allowed to run quests of any levels, as well as implement character-specific storylines. But they must be willing to do this for all players, not just those they like. Players can approach them with ideas for things they'd like to do with their characters, but it is up to the DM whether to use these ideas, and how.
- They are also to work together with the Lead Op, other Ops, as well as other DM's to go over the game rules to make sure things work efficiently with the setting, and that nothing is overpowered. They must get permission from the Lead Op before changing any mechanic rules, such as class, race, banned items, and anything else.
- They are also to keep on the lookout for players who are wanting to learn to be Quests Runners, Senior Quest Runners, as well as an eye on those who they deem worthy for nomination to staff positions, such as Ops or DMs. While the Lead Op has final say in such things, the words of other Ops and DMs are taken into account when making such decisions.
- Becoming a Dungeon Master requires one to have consistently and significantly contributed to the site and the channel, in addition to being demonstrably experienced at running quests. This is the highest level of authority to which most players can hope to aspire.
- Senior Quest Runners are a greater level of authority in the game. They are allowed to run quests from level 1-20 without supervision, and quests above level 20 with supervision. They can also run NPCs, personal encounters, and quests involved in world-effecting storylines, with supervision. They may also put forth ideas for storylines. They are also expected to help supervise quests of those who are wanting to become QRs, assuming the Lead Op or no DMs are available.
- To become a Senior Quest Runner, you must demonstrate consistent questrunning ability and trustworthiness, as well as a competent understanding of and respect for the rules of the game and of the channel. This usually means running at least ten quests, including at least one quest of levels 11+, though this is not a guarantee.
- A Quest Runner is the basic level of authority in the game. They are allowed to run quests from level 1-10 without supervision, and quests higher than level 10 with supervision. They may also run NPCs and personal encounters to assist the channel with roleplaying. These encounters do not usually garner quest experience, since they may include fewer than three people and are intended for roleplaying value rather than rewards, but they enhance the overall experience for players in Therafim and are much appreciated.
- To become a Quest Runner, you must be supervised running at least 2 quests. At this point, your name will be considered by the Lead Op, Channel Ops, and DM's for becoming a Quest Runner. If there are no discrepencies, your name will be added to the list below, and you will be an official Quest Runner.
page revision: 11, last edited: 19 Dec 2012 23:21